A game made in under 48h for the Global Game Jam 2017
Realtime character in Unreal Engine, talking live with the public.
A 3d Model made in Zbrush based on great art of Dominic Qwek
Modeling and Render study in Unreal Engine 4
Based on illustration from Jason Felix for Magic The Gathering.
Dragon based on Wietze Fopma work.